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Final Fantasy VII

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Final Fantasy VII


Shinra Building

As Barrett and Tifa describe, you now have the option of either sneaking in quietly or busting in through the front doors. Sneaking in sounds like a better idea, but involves climbing about 60 flights of stairs. Good on you if you have that kind of patients. Not me. Not to mention, heading in through the front door is surprisingly easy, and certainly a lot less time consuming.

As soon as you walk through the door you will have to fight a few guards. Like the previous guards you’ve fought these are really easy. Climb the stairs to the second and then third floor and hop in the elevator. Operate the panel on the left side to activate the elevator.

The elevator alarm will sound and the elevator will start going to random floors. Most of the floors will result in fights, but after a few fights you’ll end up at the right floor: 59.

Floor 59

At floor 59 run out and towards the guards and they’ll attack you. After you defeat them they will drop Keycard 60. Hop in the elevator and ride it to floor 60.

Floor 60

When you step off the elevator make your way left into the small hallway and through the red door. In this room Barrett will explain to you about how to get past the guards. You have to avoid being seen by the guards as Cloud, Barrett and Tifa make your way across the room. The first one is easy, but the second one requires some prediction work. If you end up fighting them too many times the game will just let you pass (this is how I got past it the first few times I played).

Floor 61

The only thing of importance on the 61st floor is a man wandering around whose got a keycard for you. He’s in grey and he circles the center of the room. The answer to his question is “……..”.

Floor 62

The 62nd floor has an odd puzzle. The man in the room on the left wants you to guess his password. If you get it right on the first try you get a bonus, so give the puzzle a shot.

The way it works is each of the library rooms has a particular genre of book. It’s listed on the outside of each library room. For example, the Peace Preservation/Weapon Dec. Research Library will have books about peace or war or weapons. If you find something in there about urban development or about economics you know it belongs in a different section. The out of place books will have a number before the title. The number represents the letter that’s in the password. If the number was 7 it would be the seventh letter in the title. Example:  “7 Economic report: anti-Shinra activities”. ‘I’ is a letter in the password. Gather the four letters and unscramble them to find the password. Your reward for getting it in one try is an Elemental Materia.

Fighting the guards outside Shinra (even though the scenery appears to be inside.

Floor 63

The principles behind this are easy enough, no need to explain them. Here’s how to get all the items in one go:

1)    Head to the north wall and open the door on your right.

2)    There are two locked doors going south. Open the one on the left.

3)    Go into the far item room and pick up “A Coupon”.

4)    Climb into the air duct in this room.

5)    One vent exit leads to where you started. The other takes you to another coupon room. Pick up "B Coupon".

6)    Exit and open the door leading into the middle coupon room and pick up "C Coupon".

Hop back in the vent and crawl to the starting room. Trade in your coupons for a Star Pendant, Four Slots and an All Materia.

Floor 64

Save and get some rest.

Floor 65

This room has you filling in missing pieces of a map of Midgar in the center of the room. Each time you get a piece place it in the map to open the next chest. The chest sequence is:

1)    Chest in the top left room

2)    Bottom left room

3)    Top left again

4)    Top right

5)    Bottom left

The last chest is out in the stairwell, and it contains the Keycard for the 66th floor.

Floor 66

Make your way to the toilets in the upper left corner. Hop up into the ventilation shaft and spy on the Shinra employees in the other room. After the conversation make your way back to the stairwell to find Hojo and follow him upstairs.

Floor 67

Follow Hojo around the corner. When you get to the end you’ll meet up with your new team member, Red XIII. Run to the other end of the room and grab the Poison Materia out of the chest. Then save. Take the elevator up when you’re ready. 

Side Quest: Gold Saucer Date

This information is for the Gold Saucer date side quest (click here for more information).

- When you first meet Red XIII:

    "Tifa, I'm countin' on you!" (-2 Tifa)

    "Barret, take care of her!"  (+2 Barret)

Floor 68

Once Red starts talking to you he’ll ask you to name him. Might I suggest Red XII? It’s pretty original.

Puzzle on floor 63 of the Shinra Building.

 

HO512

This boss likes to poison, to the point where it’s pretty much pointless to try and rid yourself of it. Make use of Red XIII’s Fire Materia (with All Materia attached) to really lay into HO512 and his friends. Use your limit breaks and magic on HO512, he’s harder to hit since he’s in the back row.

HO512 and his friends inside the Shinra Building.

HP: 1,000
Reward: Talisman

 

After a quick introduction from Red XIII make sure you pick up the Enemy Skill Materia in the specimen container. Make your way to the guard standing on the upper platform and talk to him to receive the keycard for the 68th floor. Make your way back down to the 66th floor and hop on the elevators. Go for the control panel and as soon as you do you’ll be joined in the elevator by Rude and Tseng who will arrest you and take you up to see the president. After a lengthy conversation they will throw the whole team in prison.

Once you’re down there ask about how Aeris is doing. She’s the only real important one in this whole debacle. After that choose to get some sleep.

Side Quest: Gold Saucer Date

This information is for the Gold Saucer date side quest (click here for more information).

- When Tifa asks if you can break out:

    "(Leave it to me)" (+1 Tifa) (as many times as you like)

    "(Kinda hard)"     (-1 Tifa) (as many times as you like)

- When you get the option to think about Barret, Red XIII or Aeris:

    Whomever you think about first:  (+3 Barret or Aeris) or --

    Whomever you think about second: (+1 Barret or Aeris) or --

    Whomever you think about third:  - No change -

- When you choose your party after escaping Midgar:

    If Barret's in it: (+1 Barret)

    If Aeris is in it: (+1 Aeris)

    If Tifa is in it:  (+1 Tifa)

The fun begins when you wake up. Once the team has been released head back to where Jenova was being kept. Make your way up the elevator (and don't forget to save, it might be important if you’re bad or make a wrong decision. Especially if you’re bad)

Climb your way back up into the presidents’ room and continue the storyline. Once you’re back in control of Aeris, Barrett and Red XII make sure you pull anything off Tifa, if she has anything useful.

In preparation for the next boss make sure Red XIII and Aeris have Materia equipped that will give them a ranged attack. Lightning would be preferred but anything is better than nothing.

Go to the elevator to start the boss encounter.


Hundred Gunner + Heli Gunner

Attacks that are capable of hitting this boss on the other elevator are limited, so your options for how to proceed with this fight are pretty limited. Aeris and Red XIII both need Materia in order to hit Hundred Gunner, and one team member needs to be healing. Hundred Gunner and Heli Gunner are the same fight, the only difference being that Heli Gunner hits a little harder.

Hundred Gunner and Heli Gunner can only be hit by ranged attacks.

HP: 1,600 + 1000
Reward: Mythril Armlet


After this you’ll be in control of Cloud.  Remove all the Materia from the other characters. I suggest giving Cloud a Restore, an Elemental and Steal (for the dexterity bonus). Standard attacks will do for this fight.

 

Rufus + Dark Nation

Dark Nation will cast all kinds of barriers and shields on Rufus. Take it out first and then start wearing down Rufus. Once Dark Nation (the cat) is down it’ll be much easier to kill Rufus. With 500 HP it doesn’t take much to end the fight.

Rufus and Dark Nation on top of the Shinra Tower.

HP: 500
Reward: Protect Vest

After the fight go back around the corner and head downstairs. Save on your way out the door. Talk to Tifa when you’re ready to continue. Once back in control of Aeris take her and try to leave the building. Barrett will let you know you’ve been surrounded. Bike time!


Escape from Shinra

Before you get too into the whole biking mini-game set up your party for the fight that comes at the end. The controls for the bike are simple. The tough part is getting used to the massive delay Cloud has when he swings his big-ass sword. Give it a go; you’ll pick it up in no time.

Some tips:

Stay as far back from the truck as you can. It gives you more time to react as the enemy bikes pull up to it. Don't forget to make use of your bike as a battering ram. It’s possible to down enemy bikes without using your sword; your sword is just an instant kill.

 

Motor Ball

Motor Ball, like most of the machines you’ve fought so far, is weak to Lightning magic. Lay into him with regular attacks and bolts. None of his attacks are too threatening. They pick up in terms of damage dealt as he gets closer and closer to death, so be prepared.

 

Motor Ball

HP: 2,600
Reward: Star Pendant


Yay! It’s finally time to ditch Midgar! The fun can begin at last!

Talk to everyone before trying to step out of Midgar and you’ll be given the option to finally leave this horrible place for good.


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